The latest preview build, Version 26052, of Windows 11 includes the Automatic Super Resolution UpScaling Feature, which was recently spotted by X user PhantomOcean3. He has also suggested that Auto SR will use “an NPU instead of a GPU.”
The feature is hidden, but savvy users were able to enable it by following the breadcrumbs to Settings, System, Display, and Graphics. The primary advantage of an OS-level upscaler under ‘Graphics Options’ is that it is probably going to work natively with all Windows apps, eliminating the need for third-party software from companies like Nvidia, AMD, and Intel that would have their own implementations for their GPUs.
For this OS-lever super-resolution to work, the system needs a processor with NPU cores, like the upcoming Intel Arrow Lake and Lunar Lake CPUs, or GPUs with tensor cores.
AI will be utilized to improve the details in your games, as previously stated. This technology is comparable to Nvidia’s Deep Learning Super Resolution (DLSS) and AMD’s FidelityFX Super Resolution (FSR).
These features can be enabled in various compatible games. These are also AI super-resolution techniques. However, Microsoft’s technology is not expected to utilize the on-board components of the GPU for Auto SR.
Games that don’t support FSR or DLSS could greatly benefit from this feature. There are also a few notifications that can show up when you launch a game; here is one of them.
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